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Showing posts with label characterization. Show all posts
Showing posts with label characterization. Show all posts

Monday, April 18, 2011

An experiment in characterization


Back in January, I had the pleasure of reading Leviathan Wakes (Click on image for link to Indiebound), a full five months ahead of [most of] you nerds. If you're into science fiction and you follow the big releases, you probably already know about this book. If not, you're going to hear about it this year. It's Orbit's feature release this summer, it's already garnered fantastic reviews--including Kirkus, which is famous for being a tough reviewer, and a starred review from Publisher's Weekly--and it's quite possibly the most widely anticipated SF book this year. And check out the blurb from George R-freaking-R Martin! Also? This book simply kicks ass. You should read it. When you can. *snicker*

Anyway, one thing that struck me as I read it was how vivid all the characters are, including the secondary ones. There are two main POV characters, but countless others that we meet throughout the book, including some that only live for a few chapters, and they all feel like real people, with real foibles and distinct personalities.

Not to take anything away from the fantastic writing job that Ty Franck and Daniel Abraham (the authors behind the pen name James S. A. Corey) have done, but I can't help but figure that part of that awesome characterization job is rooted in the fact that this story was born as a role playing game, and that many/most/(all?) of the characters were drawn from characters in Franck's campaign. (Daniel Abraham talks about the role-playing campaign that gave rise to the Expanse universe here.)

Now more often than not stories drawn from RPG's are denigrated, but I think that's more about when people take their generic D&D campaigns and attempt to turn them into generic, cliché pseudo-feudal fantasies, complete with elves and dwarves. This is nothing like that. Franck had a sweeping, cinematic background conflict that was as well-thought-out as any novel before the RPG ever got started, as Abraham notes above.

I was one of the many people fortunate enough to play in Ty's rich, rich universe over the years, which is how I came to get an ARC of this six months early. I only came in near the end, and my character does not appear (by name, anyway) in Leviathan Wakes. But I spent several months traipsing around the belt with Captain James Holden, and I'll tell you what--he feels more real to me than some people I know.

Each of us created a character for the campaign, rolling up stats and then inventing a backstory that would put them in the path of the action. We then introduced our characters to each other by writing a vignette starring our character, set some time before our character entered the events of the campaign. The vast majority of the players involved were writers, with varying degrees of publication success, so we all took our characterization seriously, and we each set out to create just one person that would ring true. There wasn't any sense that this or that character was "the girlfriend" or "the sidekick" or "the token" or any of those ruts we can easily fall into as writers when we're creating a whole cast of characters at once, and when we view those characters as a means to an end. In our case as players, the characters were the end.

Which brings me, finally, to my point on characterization. I've tried character sheets. I've tried interviewing my characters. I've tried writing up biographies. I've tried other people's worksheets with questions about a character's goal or what a character learns. Hopefully I haven't made to bad a botch of anything, but I haven't found any of these to be especially useful to me. Characters come alive or not, but months later I find whatever details I wrote down about these characters in some file and realize I never gave this or that trait a second thought. On the other hand, Eddie Suarez, the radical guerrilla liberation theologian I made up for Ty's game, still feels very real to me. I'm confident I could slip right back into his character and write new scenes from his point of view, and they would feel right.

So I'm going to try and duplicate the process I followed with Eddie with my new project. Not by playing an RPG. I think stories that are epic in scale lend themselves to that, but my stories tend to be much more . . . intimate. But in addition to coming up with background sketches for my characters, focusing on the roots of their personalities, I'm going to write little vignettes for each of the major ones from their point of view (whether it's in first or tight third). In Vanishing Act, I never wrote anything where the point of view character was Danny (the antagonist), or Paul (one of the good guys), or Steven (Chris's father). I hope spending some time in those other character's heads will help me make them more than just foils for the protagonist to play off of.

Kind of like Method Acting for writers.

We'll see, right?

Friday, August 6, 2010

The big dog is not always the one doing the barking

I'm working on Vanishing Act again, and I came across this piece:

“Yeah, yeah, we heard you kid. You’re not doing it. I’m not talking to you; I’m talking to your old man.” To Steven, he added, “Tell me this wasn’t the easiest money you ever made. What do I always say? Kids are natural born con artists.”

“Says the natural born bullshit artist.”

Why were they staring at him? Oh Jesus, he hadn’t said that out loud, had he?

Chris’s father narrowed his eyes. “Boy, what have I told you about talking to your Uncle Danny like that?”

Chris wished he could disappear right now, but of course that wasn’t how things worked. Fine, then. There was no point in apologizing or backing down. He’d said what he’d said. They wouldn’t forget; they wouldn’t forgive.

“He’s not my uncle.” Chris noticed his hands shaking, and he dropped them into his lap to keep the men from seeing. “He’s not your brother. He’s just your loser friend. And if you were any sort of father, you’d take my side when your buddy comes around trying to make me do bad stuff.” Tears streamed down his face by the time he finished, but he didn’t care. Much. He wiped his nose on a napkin and dropped it on the table in front of him.

Steven’s eyes flashed and he backed his seat away from the table. Chris thought he would get up and beat him right there, but Danny grabbed his forearm and kept him from standing. “Relax, Steve-O,” he said, looking around at the mostly empty restaurant. “The kid’s pulled off his first big job and he’s feeling his oats. He figures he’s a man now, and he can tell us off like an equal.”

Looking around once more, he leaned in and said, “Ain’t that right, boy? You think you’re a man now? Think you’re a big deal? Think you did all those jobs by yourself? Who gave you that busted iPod? Who found the Adamses and set you up there in the first place? Who comes up with damn near every idea for the three of us? Who carried all that stuff out of the Adams’s house while you pretended to be a private school brat? We all did this kid, not just you. You don’t think about what anyone else does because you can’t see past the edge of your own nose. Just like a typical little kid. You think you’re a man now, gonna call me by my first name? You think you’re my equal? Well let me tell you when you’ll be my equal. The day you can kick my ass is the day I’ll treat you like my equal. Until then, you’re nothing but a snot-faced brat.”

Danny flicked Chris’s mucus-filled napkin onto his lap for emphasis and lowered his voice further. “You call me whatever you want if it makes you feel big. You go ahead and tell us what you will and won’t do to help out. But I’ll tell you something: you can’t be with us only part-time. You’re either all in, all the way, or don’t expect to share in the rewards. Don’t go to war with me, little boy. You’ll lose.”


As I worked on this, I realized that there are several instances in the book where Chris's father is ready to physically punish Chris for not showing Danny enough respect, and is prevented from doing so by Danny. I questioned myself when I noticed it. Why did they keep ending up in this pattern? Was I too lazy to write the ugly scene that would otherwise have come next? Is there a nice streak in Danny I've never noticed?

Well, there are plenty of unpleasant scenes in the book, so that's not it. And Danny's definitely the bad guy (or rather, the worse guy). So what's up with his seeming benevolence? For some reason, Danny's actions felt right in these instances, but I hadn't really thought about why.

Once I'd noticed the pattern, though, I thought about it and I think I see why it is the right behavior for Danny. If Chris's father beats Chris into submission for Danny, he's essentially defending Danny. Danny's alpha dog status would be challenged by this. By preventing Chris's father from harming him, Danny asserts superiority over both. He's telling Chris's father what to do, and he's acting magnanimous toward Chris. Only the king can be magnanimous, right? (Or the powerful, anyway. Notice the root word, magnus: great.)

Danny gets his revenge--he always does--but he does it his way, not by having someone defend him.

I didn't think about all this consciously before, but I think I made the right choice by Danny because I was in character. It can be hard to write a bad guy because I don't want to admit that I've got that somewhere inside of me to pull out. But everybody, I think, has it in them to be selfish, petty, and just generally shitty to other people. Maybe instead of being afraid to face this in ourselves, it's more useful to revel in having a safe place to put on this mask and play.

Saturday, July 17, 2010

On honorary men, stereotypical women, and feminized men


I read some great food for thought on writing and gender over the last couple of days. At sfnovelists, Marie Brennan talked about the tendency of writers to attempt to create "strong female characters" by basically writing "men with tits": characters who act like stereotypical men in every way but the plumbing and the name.

In the comments to Brennan's post, someone linked to an article deconstructing the trope of the Hollywood strong female character. This was the bit that best summed it up for me:

I think the major problem here is that women were clamoring for “strong female characters,” and male writers misunderstood. They thought the feminists meant [Strong Female] Characters. The feminists meant [Strong Characters], Female.


(I had mixed feelings on the discussion of hot women ending up with schlubby everydudes. While reading the article, I couldn't deny that the author [I could only find the author's online handle, not a real name] was onto something, but the farther I got into the comments the more clear it became that many of the commenters seemed to buy into the myth that looks were the only component of desirability. As a schlubby ugly guy who's nevertheless pretty decent in a lot of ways ;) I beg to differ.)

I also ran across a rather heated debate on Absolute Write on whether it was okay to write gay characters who conformed to gay stereotypes. One of the principals in the discussion claimed to be a gay male who was stereotypically feminine, and his argument was, as I understood it, that people like him existed and shouldn't be swept under the rug in the name of fighting stereotypes.

I've thought a lot about this issue over the years, because it's something I don't want to inadvertently do in my own writing. I seem to be drawn to characters of either sex who fuck with gender expectations. I'm not the most macho of men, so I like seeing sensitive male characters. I'm also drawn to strong females in life as in art. My male characters tend to be sensitive--am I feminizing them? My female characters tend to be strong--are they just boys in drag? And I've not yet gotten around to writing a gay character, but since my tendency is generally to buck stereotypes, that's a tack I could certainly see myself taking.

I don't have any good answers, but in all three discussions I found online this week, the bottom line seemed to be about characterization. At least some of the vitriol in the Absolute Write discussion seemed to come from the fact that the poster suggested writing gays according to stereotype with no real focus on who these characters were--in other words, instead of allowing their characteristics to grow organically from their personalities, to use stereotypes as a code for "this guy is gay." In real life, most people don't conform that perfectly to a whole set of expectations. They'll conform to some and defy others, and which is which is rooted in their personalities and their experiences and who they are.

Likewise in the Overthinking It article and in Brennan's blog post, the emphasis seemed to come down to making the female characters good characters, not on whether they do or do not kick ass. In particular, my eyes lit up when Brennan cited Firefly's Zoe (pictured) as an example of a good strong character of the female variety--and not just because I have a crush on Zoe. Oh yes, she definitely kicks ass, but she is also definitely a real woman, and not a guy in disguise.

As for my own writing, all I can do is try my hardest to do right by my characters, and think of them as real people who come by their personality quirks the hard way. So far I haven't had any complaints, but when I do, hopefully I'll listen with an open mind.

Wednesday, July 14, 2010

This


Editorial Anonymous: Countdown: A Conversation with Deborah Wiles

In revision I throw out great wads of the plot (usually the entire second half), but as I do that, the light begins to dawn, I begin to understand who my characters are and what their motivations are, which inform their actions and reactions, and as these things begin coming clear, I go back and layer in foreshadowing and tension.


This novel sounds fascinating--no, I haven't read it, or anything by Deborah Wiles. But this paragraph struck me because it echoes my experience of writing a 129,000 word YA novel and then cutting out 48,000 words of it.

All that stuff I cut? It was useful. It was useful to me because it was time I spent with my protagonist. I didn't consciously think about characterization as much as I'd like to in the future--and yeah, I'd prefer not to chop a third off of my next MS--but in the process of writing all those scenes I was unconsciously working on characterization, if nothing else.

I'm tired of the way people laugh when I tell them my first draft clocked in at 129,000 words. Hello, it's not like I was ignorant of the expectations. I'd already written a YA trunk novel of 90,000 words. And yeah, writing long is something I've always wrestled with.

But I ain't sorry.

The time I spent writing that huge first draft was time well spent. Time getting to know my characters and my setting and the living situations of all the players. Some people walk around the mall holding imaginary conversations with their characters. Some people go off and do firsthand research, living as a migrant worker or whatever. I wrote.

No shame in that.

Saturday, June 5, 2010

Juno Good Characterization When You See It

I just saw the movie Juno for the first time last night. I remember hearing it was very good when it was new, but I don't get out to theaters much and I miss a lot of movies. Eventually this movie slipped out of theaters and out of my consciousness. Just one more flick my artsy friends liked that I never got around to seeing, along with Bend it Like Beckham and Whale Rider. But then one of the cable channels, I forgot which, started advertising that they were going to show the film, which reminded me of its existence, except I don't like to watch movies on broadcast TV because of commercials, editing, and lack of widescreen, so I rented it on iTunes instead. See industry people? Make stuff available for free and people will pay to enjoy it instead. Paradoxical, but seemingly true. (It's funny how I can't stand iTunes for music, what it's intended for, but absolutely love it for renting movies.)

I enjoyed the movie the whole way through, but at first I was enjoying it as just another quirky comedy. Somewhere near the end it dawned on my that I was actually seeing an excellent movie. Afterward, I read up on Juno's critical reception and box office performance. I saw that it won the Oscar for best screenplay for Diablo Cody, which surprises me not at all, and I saw discussion of its portrayal of abortion--which it really did handle sensitively enough that you can think it's pro-whatever-your-side is, regardless of what side you're on. I saw praise for its humor and its dialogue and the performances. What I didn't see much mention of was its characterization.

This may be the best example of characterization I have ever seen. All the stock sentiments about how to create excellent characters, which never come with specifics on how to accomplish them, are carried off here. No major character is a villain, even when some of them are at odds with Juno. The primary and secondary characters are all dynamic, and we gradually learn bits about them, and can see the strengths and flaws of each. The canard that each character is the star of his or her own story is actually brought to life here, as each was treated, again, with respect and sensitivity and none was merely a stand-in for the author to beat up for the sake of making a point.

When I was done watching the movie I tried to mentally retrace how Cody accomplished this--I mean, these are the things everyone says to do, but I rarely see them accomplished this well. It's one thing to say you should treat your secondary characters, and even your adversarial characters, with respect, but actually accomplishing this is rarer. How can I learn from Juno?

Um, here there be spoilers, obviously.

Here's what I've come up with: For the first half of the movie or so, every character actually slides right in to a stock role. Juno is your typical intelligent, brash-mouth, eccentric, sassy teen heroine. She mocks pop culture and high school life and gives us a cheeky narration of the world as she sees it. I've seen her at least a dozen times before. Bleeker is the typical sweet nerd who straddles the line between boy friend and boyfriend. He's awestruck by Juno, obviously in love, and she can't see it. On the other hand, he's too passive to do anything about it. Juno's father is the standard over-indulgent beleaguered dad. Her step-mother is your typical slightly-theatening, not-entirely-welcome step-mother. When she meets Mark and Vanessa, the prospective adoptive parents of Juno's baby, Mark is that sweet, understanding adult who can see past Juno's quirkiness because he still hasn't lost his connection to his own youth. He's the cool dad figure. Vanessa is his shrewish wife who forces him to confine his youthful expressions to one room in his house that she has granted him, where he can keep his guitars and his posters and stuff. She seems a little flaky in her intense desire for a baby. She reads all the baby books and prepares months in advance while Mark advocates a little more common sense. She is the working woman who criticizes work-from-home Mark for not holding up his end of the workload even though he appears to earn more money than she does. She's too serious, while Mark hasn't lost his playful side. We can see that they're headed for problems, but the problems all appear to be Vanessa's fault. All very stock characters in stock interactions. If the movie had kept going in the direction it was headed it would have been entertaining enough, but not necessarily a Very Good Movie.

Sounds like I'm undercutting my point here, huh? But the thing is, it felt to me as though Diablo used those stock roles as our introduction to the characters to give us a handle on them. And maybe that answers the question of how to pull off deep, dynamic characters. Because you can't really front-load all the things that make your characters unique snowflakes, can you? You try to give it all at once and all you have is a messy hodge-podge. But isn't the way it plays out in Juno actually more like how we get to know people in real life? You meet someone, and you immediately pigeon-hole them, not because you're bad or shallow, but because your brain needs to figure out how the world fits together. So this person is a jock or a joker or an artist or a brainy type or an asshole or a drunk or dumb or a minority. I think we first see people as typical whatevers, and I'm not convinced there's anything wrong with that. Then we get to know them as individuals and see how they diverge from that typical role we've classified them as, and the people who become important in our lives become far too complex to possibly boil down to a central characteristic. The loudmouth drunk at the bar that we never see again, though, remains nothing but a loudmouth drunk, as though he has absolutely nothing else going on in his life. The teacher whose class we couldn't wait to get out of remains nothing but a bitch who finds fault in our best efforts, and we neither know nor care about who she is when she leaves the classroom. (For that matter, Beeker's mother is never anything but a nasty, judgmental lady, because she's not central to the story. If she were, we'd probably see the reasons for her bad characteristics and we'd also see her redeeming virtues.) We do stereotype, and I think this is a necessary feature--our brains' only way of making sense of the world. We are freed from those stereotypes to the extent that we remember that they aren't actually the sum of anybody's being, and to the extent that we remain open to revising our generalizations with specific information.

So what I think Cody gives us those easy characterizations on purpose so that we have a starting point, and spends the second half of the movie subverting them one by one. I kept seeing a scene begin and thinking I knew exactly where it was going, and then being surprised when it went somewhere else instead.

The first moment that surprised me was when Juno's stepmother accompanied her to the ultrasound. I was a little surprised to see her there at all, because I had the impression that Juno and she were not close, but I chalked it up to her wanting to have a woman-to-woman moment with her. But then her stepmother reams out the ultrasound technician for making a judgmental remark--it's a beautiful thing, not a hysterical shouting fit but a cold, calculated verbal take-down--and I think, whoa, she's not such a bitch! Or rather, she's a bitch, but she's a good bitch! She doesn't hate Juno or see her as a distracting reminder of her husband's first marriage--she actually cares for her.

The next scene that didn't play out as I foresaw was when Juno and Leah see Vanessa at the mall. I expected them to mock her from a distance, since some antipathy between Juno and Vanessa has already been set up. Or I expected Juno to see that Vanessa was an unfit mother, as she ran around with . . . I think it was her young niece. It was actually a weird moment of . . . crap, I can't think of the right word. I'm going to go with paradigm-shifting: I'm watching this scene and trying to fit it into my preconceived notion of where it's going. Vanessa is running around with this kid and I think she's going to try too hard, show her desperation for a kid by smothering her niece with attention and create an unpleasant scene. But it doesn't happen . . . they just have fun together. Then she runs into Juno and I'm thinking she's going to display her paranoia by accusing Juno of stalking her, but it doesn't happen. Then Juno invites her to feel the fetus kicking, and it seems as though the fetus won't kick for Vanessa, though it will for everyone else, and this seems like it's going to make a point about Vanessa's unfitness to be a mother. Juno encourages Vanessa to talk to her fetus, and a tender-awkward scene ensues, and I'm waiting for Vanessa to screw it up, but she doesn't. And then the scene ends and I realize it didn't play to my expectations. It was awkward, yes--so's real life. In the end we see Vanessa not as this shrill rival but as a person, with faults and virtues, who happens to want very badly to be a mother.

But the scene that really subverted my expectations was Juno's last scene inside Mark and Vanessa's home. In keeping with my expectations of Juno as a sassy teen and Mark as a warm, friendly older guy, I'm expecting that Juno's mom or Vanessa are going to perceive something creepy about the friendship between Juno and Mark when there isn't, because they Just Don't Understand. But then Juno and Mark are alone in his house and they're getting closer and closer--uncomfortably close. And I'm watching the scene, revising my expectations, and thinking, okay, Juno, because she is naive, has fallen in love with Mark, but he doesn't realize what's going on in this scene because he thinks of her as a kid, or because he thinks nothing can happen with her because she's pregnant. She's going to embarrassingly cross some line, and he's going to have to pick up the pieces and that's where this is going . . . . Only that wasn't it at all. Instead, it's Mark who has developed an attraction for Juno, and Juno who didn't see it coming because she saw him as this safe adult, and it's Juno who is most definitely Not Okay with this. Because, sure, Mark is this fun-loving kind guy who has not lost his youthful side, but he's also, we now see, shallow and immature and not yet ready to act like a grown-up. And yet, he has a point when he defends himself in the inevitable confrontation with Vanessa--just because she decided she was ready to have a child didn't mean he was ready for the same thing. (Of course, a grown-up, a man, would have communicated with his wife before it got to this point. Vanessa is controlling because Mark can't or won't communicate.) Mark's the closest thing to a villain in this movie, because there's just no getting around his inappropriate attachment to a sixteen-year-old, but we do see his virtues and his side of things, even if in the end we conclude that he's kind of a jerk. (But again the reversal, because we spend half the movie thinking he's cool and Vanessa's awful.)

There isn't as clear-cut a moment of reversal with Juno's father. He's sweet throughout. But at first he seems to be played as your stereotypical Stupid Dad, and we see through his conversation with his wife when Juno's not there, and with how he deals with Juno throughout the movie, that he's not stupid at all. He's actually one of the few smart, loving dad figures in film.

So, to sum up, Diablo Cody seems to use standard character tropes to get us into the story, to introduce us to the characters, and then spend the rest of the movie subverting those tropes, and fleshing out the major characters through scenes that defy our expectations.

Can this be applied to every kind of story? I don't know. I think it necessarily changes a story when you portray all the characters as people trying to walk their journeys to the best of their abilities (whether they're flawed or not). In Vanishing Act, Uncle Danny is a villain. There's no doubt about that. I tried to flesh him out, and to understand his rationalizations for why he acts the way he does, but he's really just a jerk. Chris's father is half villain and half spineless loser. As the story progresses, you may learn more about the characters and why they are as they are, but I don't know that I ever really subvert who they seem to be. (And that's hardly unique. Most stories don't.) If I had it to do over again, where would the story go if I decided to make things not be as they appear? I guess I'd have to start with more sympathetic portrayals of Danny and Steve, if I want Chris to end up where he does. Maybe have Paul and Michelle seem more like clueless marks at first. (Now I find myself wondering if Cody planned the reversals at first, or if she got halfway through a typical teenage dramedy and then just decided halfway through that it would be more interesting if, in the words of Wierd Al, "everything you know is wrong."

I don't know. Food for thought, neh?